LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerCharacterTypes Struct Reference

#include <LootLockerCharacterRequestHandler.h>

Inheritance diagram for FLootLockerCharacterTypes:
Collaboration diagram for FLootLockerCharacterTypes:

Data Fields

int32 id = 0
 
bool is_default = false
 
FString name = ""
 
TArray< FLootLockerCharacterTypeDefaultLoadoutdefault_loadout
 
- Data Fields inherited from FLootLockerHasKeyValueStorage
TArray< FLootLockerPersistentStorageItemstorage
 

Additional Inherited Members

- Public Member Functions inherited from FLootLockerHasKeyValueStorage
FString GetKeyValue (const FString &Key)
 

Field Documentation

◆ default_loadout

TArray<FLootLockerCharacterTypeDefaultLoadout> FLootLockerCharacterTypes::default_loadout

◆ id

int32 FLootLockerCharacterTypes::id = 0

◆ is_default

bool FLootLockerCharacterTypes::is_default = false

◆ name

FString FLootLockerCharacterTypes::name = ""