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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerCharacterRequestHandler.h>


Data Fields | |
| int32 | id = 0 |
| bool | is_default = false |
| FString | name = "" |
| TArray< FLootLockerCharacterTypeDefaultLoadout > | default_loadout |
Data Fields inherited from FLootLockerHasKeyValueStorage | |
| TArray< FLootLockerPersistentStorageItem > | storage |
Additional Inherited Members | |
Public Member Functions inherited from FLootLockerHasKeyValueStorage | |
| FString | GetKeyValue (const FString &Key) |
| TArray<FLootLockerCharacterTypeDefaultLoadout> FLootLockerCharacterTypes::default_loadout |
| int32 FLootLockerCharacterTypes::id = 0 |
| bool FLootLockerCharacterTypes::is_default = false |
| FString FLootLockerCharacterTypes::name = "" |