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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Response for getting a single player inventory item. More...
#include <LootLockerItemRequestHandler.h>


Public Member Functions | |
| void | PopulateConvenienceStructures () |
| Populate convenience structures (parsed metadata) from the raw response. | |
Data Fields | |
| FString | Id = "" |
| The ULID of this specific inventory item. | |
| int32 | Player_id = 0 |
| The legacy integer id of the player that owns this item. | |
| FString | Item_template_id = "" |
| The ULID of the item template that this item is based on. | |
| ELootLockerItemType | Item_type = ELootLockerItemType::None |
| The type of the item (instanced or stackable). | |
| bool | Consumable = false |
| Whether this item can be consumed. | |
| bool | Deletable = false |
| Whether this item can be deleted by the player. | |
| int32 | Count = 0 |
| How many of this item the stack holds. | |
| FString | Source = "" |
| How this item was acquired. | |
| FDateTime | Created_at = FDateTime(0) |
| When this item was acquired. | |
| FDateTime | Updated_at = FDateTime(0) |
| When this item was last updated. | |
| FLootLockerItemTemplate | Template |
| The item template that this item is based on. | |
| TArray< FLootLockerMetadataEntry > | Metadata |
| The free-form metadata for this item. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response for getting a single player inventory item.
| void FLootLockerGetPlayerInventoryItemResponse::PopulateConvenienceStructures | ( | ) |
Populate convenience structures (parsed metadata) from the raw response.
| bool FLootLockerGetPlayerInventoryItemResponse::Consumable = false |
Whether this item can be consumed.
| int32 FLootLockerGetPlayerInventoryItemResponse::Count = 0 |
How many of this item the stack holds.
| FDateTime FLootLockerGetPlayerInventoryItemResponse::Created_at = FDateTime(0) |
When this item was acquired.
| bool FLootLockerGetPlayerInventoryItemResponse::Deletable = false |
Whether this item can be deleted by the player.
| FString FLootLockerGetPlayerInventoryItemResponse::Id = "" |
The ULID of this specific inventory item.
| FString FLootLockerGetPlayerInventoryItemResponse::Item_template_id = "" |
The ULID of the item template that this item is based on.
| ELootLockerItemType FLootLockerGetPlayerInventoryItemResponse::Item_type = ELootLockerItemType::None |
The type of the item (instanced or stackable).
| TArray<FLootLockerMetadataEntry> FLootLockerGetPlayerInventoryItemResponse::Metadata |
The free-form metadata for this item.
| int32 FLootLockerGetPlayerInventoryItemResponse::Player_id = 0 |
The legacy integer id of the player that owns this item.
| FString FLootLockerGetPlayerInventoryItemResponse::Source = "" |
How this item was acquired.
| FLootLockerItemTemplate FLootLockerGetPlayerInventoryItemResponse::Template |
The item template that this item is based on.
| FDateTime FLootLockerGetPlayerInventoryItemResponse::Updated_at = FDateTime(0) |
When this item was last updated.
Unset (FDateTime(0)) when the item has never been updated.