LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerItemTemplate Struct Reference

Represents an item template that can be granted to players. More...

#include <LootLockerItemRequestHandler.h>

Data Fields

FString Id = ""
 The ULID of the item template.
 
FString Name = ""
 The name of the item template.
 
int32 Limited = 0
 Whether this template is limited (0 for not limited, otherwise the limit).
 
ELootLockerItemType Item_type = ELootLockerItemType::None
 The type of the item (instanced or stackable).
 
bool Consumable = false
 Whether this item can be consumed.
 
bool Deletable = false
 Whether instances of this item can be deleted by players.
 
FDateTime Created_at = FDateTime(0)
 When this item template was created.
 
FDateTime Updated_at = FDateTime(0)
 When this item template was last updated.
 

Detailed Description

Represents an item template that can be granted to players.

Field Documentation

◆ Consumable

bool FLootLockerItemTemplate::Consumable = false

Whether this item can be consumed.

◆ Created_at

FDateTime FLootLockerItemTemplate::Created_at = FDateTime(0)

When this item template was created.

◆ Deletable

bool FLootLockerItemTemplate::Deletable = false

Whether instances of this item can be deleted by players.

◆ Id

FString FLootLockerItemTemplate::Id = ""

The ULID of the item template.

◆ Item_type

ELootLockerItemType FLootLockerItemTemplate::Item_type = ELootLockerItemType::None

The type of the item (instanced or stackable).

◆ Limited

int32 FLootLockerItemTemplate::Limited = 0

Whether this template is limited (0 for not limited, otherwise the limit).

◆ Name

FString FLootLockerItemTemplate::Name = ""

The name of the item template.

◆ Updated_at

FDateTime FLootLockerItemTemplate::Updated_at = FDateTime(0)

When this item template was last updated.

Unset (FDateTime(0)) when the template has never been updated.