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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Represents an item template that can be granted to players. More...
#include <LootLockerItemRequestHandler.h>
Data Fields | |
| FString | Id = "" |
| The ULID of the item template. | |
| FString | Name = "" |
| The name of the item template. | |
| int32 | Limited = 0 |
| Whether this template is limited (0 for not limited, otherwise the limit). | |
| ELootLockerItemType | Item_type = ELootLockerItemType::None |
| The type of the item (instanced or stackable). | |
| bool | Consumable = false |
| Whether this item can be consumed. | |
| bool | Deletable = false |
| Whether instances of this item can be deleted by players. | |
| FDateTime | Created_at = FDateTime(0) |
| When this item template was created. | |
| FDateTime | Updated_at = FDateTime(0) |
| When this item template was last updated. | |
Represents an item template that can be granted to players.
| bool FLootLockerItemTemplate::Consumable = false |
Whether this item can be consumed.
| FDateTime FLootLockerItemTemplate::Created_at = FDateTime(0) |
When this item template was created.
| bool FLootLockerItemTemplate::Deletable = false |
Whether instances of this item can be deleted by players.
| FString FLootLockerItemTemplate::Id = "" |
The ULID of the item template.
| ELootLockerItemType FLootLockerItemTemplate::Item_type = ELootLockerItemType::None |
The type of the item (instanced or stackable).
| int32 FLootLockerItemTemplate::Limited = 0 |
Whether this template is limited (0 for not limited, otherwise the limit).
| FString FLootLockerItemTemplate::Name = "" |
The name of the item template.
| FDateTime FLootLockerItemTemplate::Updated_at = FDateTime(0) |
When this item template was last updated.
Unset (FDateTime(0)) when the template has never been updated.