LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerConsumePlayerInventoryItemResponse Struct Reference

Response for consuming one or more of an item. More...

#include <LootLockerItemRequestHandler.h>

Inheritance diagram for FLootLockerConsumePlayerInventoryItemResponse:
Collaboration diagram for FLootLockerConsumePlayerInventoryItemResponse:

Data Fields

bool Consumed = false
 Whether the item was consumed.
TArray< FLootLockerGrantedItem > Granted
 Any items granted as a result of consuming the item.
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Detailed Description

Response for consuming one or more of an item.

Field Documentation

◆ Consumed

bool FLootLockerConsumePlayerInventoryItemResponse::Consumed = false

Whether the item was consumed.

◆ Granted

TArray<FLootLockerGrantedItem> FLootLockerConsumePlayerInventoryItemResponse::Granted

Any items granted as a result of consuming the item.