LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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FLootLockerGrantedItem Struct Reference

Represents an item that was granted as a result of consuming an item. More...

#include <LootLockerItemRequestHandler.h>

Data Fields

FString Source_id = ""
 The ULID of the granted reward.
 
int32 Count = 0
 How many of the item were granted.
 
ELootLockerRewardKind Type = ELootLockerRewardKind::Unknown
 The kind of reward that was granted.
 
FString Name = ""
 The name of the granted reward.
 
FString Code = ""
 The code of the granted reward.
 

Detailed Description

Represents an item that was granted as a result of consuming an item.

Field Documentation

◆ Code

FString FLootLockerGrantedItem::Code = ""

The code of the granted reward.

◆ Count

int32 FLootLockerGrantedItem::Count = 0

How many of the item were granted.

◆ Name

FString FLootLockerGrantedItem::Name = ""

The name of the granted reward.

◆ Source_id

FString FLootLockerGrantedItem::Source_id = ""

The ULID of the granted reward.

◆ Type

ELootLockerRewardKind FLootLockerGrantedItem::Type = ELootLockerRewardKind::Unknown

The kind of reward that was granted.