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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Represents an item that was granted as a result of consuming an item. More...
#include <LootLockerItemRequestHandler.h>
Data Fields | |
| FString | Source_id = "" |
| The ULID of the granted reward. | |
| int32 | Count = 0 |
| How many of the item were granted. | |
| ELootLockerRewardKind | Type = ELootLockerRewardKind::Unknown |
| The kind of reward that was granted. | |
| FString | Name = "" |
| The name of the granted reward. | |
| FString | Code = "" |
| The code of the granted reward. | |
Represents an item that was granted as a result of consuming an item.
| FString FLootLockerGrantedItem::Code = "" |
The code of the granted reward.
| int32 FLootLockerGrantedItem::Count = 0 |
How many of the item were granted.
| FString FLootLockerGrantedItem::Name = "" |
The name of the granted reward.
| FString FLootLockerGrantedItem::Source_id = "" |
The ULID of the granted reward.
| ELootLockerRewardKind FLootLockerGrantedItem::Type = ELootLockerRewardKind::Unknown |
The kind of reward that was granted.