LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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FLootLockerBanStatusResponse Struct Reference

#include <LootLockerBanRequestHandler.h>

Inheritance diagram for FLootLockerBanStatusResponse:
Collaboration diagram for FLootLockerBanStatusResponse:

Data Fields

bool is_banned = false
 Whether the player is currently banned.
 
FLootLockerBanInfo ban
 Details about the active ban.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ ban

FLootLockerBanInfo FLootLockerBanStatusResponse::ban

Details about the active ban.

Populated when is_banned is true. Check is_banned before accessing these fields. On failure, ErrorData.Code contains the error code.

◆ is_banned

bool FLootLockerBanStatusResponse::is_banned = false

Whether the player is currently banned.