5#include "CoreMinimal.h"
9#include "LootLockerBanRequestHandler.generated.h"
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"LootLocker")
23 FString game_api_key = "";
24 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "LootLocker")
25 FString player_id = "";
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
34 bool is_banned = false;
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
void(* FLootLockerBanStatusDelegate)(FLootLockerBanStatusResponse)
Definition LootLockerBanRequestHandler.h:47
Definition LootLockerBanRequestHandler.h:55
static FString GetPlayerBanStatus(const FString &PlayerUlid, const FLootLockerBanStatusDelegate &OnCompletedRequest)
Get the ban status for a player.
ULootLockerBanRequestHandler()
Definition LootLockerBanRequestHandler.h:58
Details about a player's active ban.
Definition LootLockerErrorData.h:11
Definition LootLockerBanRequestHandler.h:20
Definition LootLockerBanRequestHandler.h:30
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19