LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerPresenceManager.h File Reference
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Engine/Engine.h"
#include "LootLockerPresenceClient.h"
#include "LootLockerPlayerData.h"
#include "LootLockerPresenceManager.generated.h"
Include dependency graph for LootLockerPresenceManager.h:
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Data Structures

struct  FLootLockerPresenceManagerConfig
 Configuration structure for presence manager behavior. More...
struct  FLootLockerCachedPresenceStatusUpdate
class  ULootLockerPresenceManager
 Manager for LootLocker presence functionality Coordinates presence connections for multiple players/sessions and provides lifecycle management through external event integration. More...

Typedefs

typedef void(* FLootLockerPresenceConnectionDelegate) (const FString &, ELootLockerPresenceConnectionState, ELootLockerPresenceConnectionState, const FString &)
 Delegate for presence connection state changes.
typedef void(* FLootLockerPresenceCallbackDelegate) (bool, const FString &)
 Delegate for handling presence connection process callbacks.