#include "CoreMinimal.h"#include "UObject/NoExportTypes.h"#include "Engine/Engine.h"#include "LootLockerPresenceClient.h"#include "LootLockerPlayerData.h"#include "LootLockerPresenceManager.generated.h"

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Data Structures | |
| struct | FLootLockerPresenceManagerConfig |
| Configuration structure for presence manager behavior. More... | |
| struct | FLootLockerCachedPresenceStatusUpdate |
| class | ULootLockerPresenceManager |
| Manager for LootLocker presence functionality Coordinates presence connections for multiple players/sessions and provides lifecycle management through external event integration. More... | |
Typedefs | |
| typedef void(* | FLootLockerPresenceConnectionDelegate) (const FString &, ELootLockerPresenceConnectionState, ELootLockerPresenceConnectionState, const FString &) |
| Delegate for presence connection state changes. | |
| typedef void(* | FLootLockerPresenceCallbackDelegate) (bool, const FString &) |
| Delegate for handling presence connection process callbacks. | |