LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerPresenceManagerConfig Struct Reference

Configuration structure for presence manager behavior. More...

#include <LootLockerPresenceManager.h>

Data Fields

bool bIsEnabled = true
 Whether presence connections are enabled globally.
 
bool bAutoConnectEnabled = true
 Whether to auto-connect presence when sessions are established.
 
bool bAutoDisconnectOnFocusChange = true
 Whether to pause connections when app goes to background.
 
bool bEnabledInEditor = true
 Whether presence is enabled in editor.
 

Detailed Description

Configuration structure for presence manager behavior.

Field Documentation

◆ bAutoConnectEnabled

bool FLootLockerPresenceManagerConfig::bAutoConnectEnabled = true

Whether to auto-connect presence when sessions are established.

◆ bAutoDisconnectOnFocusChange

bool FLootLockerPresenceManagerConfig::bAutoDisconnectOnFocusChange = true

Whether to pause connections when app goes to background.

◆ bEnabledInEditor

bool FLootLockerPresenceManagerConfig::bEnabledInEditor = true

Whether presence is enabled in editor.

◆ bIsEnabled

bool FLootLockerPresenceManagerConfig::bIsEnabled = true

Whether presence connections are enabled globally.