![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Configuration structure for presence manager behavior. More...
#include <LootLockerPresenceManager.h>
Data Fields | |
| bool | bIsEnabled = true |
| Whether presence connections are enabled globally. | |
| bool | bAutoConnectEnabled = true |
| Whether to auto-connect presence when sessions are established. | |
| bool | bAutoDisconnectOnFocusChange = true |
| Whether to pause connections when app goes to background. | |
| bool | bEnabledInEditor = true |
| Whether presence is enabled in editor. | |
Configuration structure for presence manager behavior.
| bool FLootLockerPresenceManagerConfig::bAutoConnectEnabled = true |
Whether to auto-connect presence when sessions are established.
| bool FLootLockerPresenceManagerConfig::bAutoDisconnectOnFocusChange = true |
Whether to pause connections when app goes to background.
| bool FLootLockerPresenceManagerConfig::bEnabledInEditor = true |
Whether presence is enabled in editor.
| bool FLootLockerPresenceManagerConfig::bIsEnabled = true |
Whether presence connections are enabled globally.