6#include "CoreMinimal.h"
9#include "LootLockerMapsRequestHandler.generated.h"
14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
16 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
25 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
42 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
52 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
static FString GetMaps(const FLootLockerPlayerData &PlayerData, const FGetMapsResponseDelegate &OnCompletedRequest)
ULootLockerMapsRequestHandler()
Definition LootLockerMapsRequestHandler.h:67
void(* FGetMapsResponseDelegate)(FLootLockerGetMapsResponse)
C++ response callback delegate; receives an FLootLockerGetMapsResponse result.
Definition LootLockerMapsRequestHandler.h:59
Definition LootLockerMapsRequestHandler.h:50
TArray< FLootLockerMap > maps
Definition LootLockerMapsRequestHandler.h:53
Definition LootLockerMapsRequestHandler.h:12
float rotation
Definition LootLockerMapsRequestHandler.h:17
float position
Definition LootLockerMapsRequestHandler.h:15
Definition LootLockerMapsRequestHandler.h:21
float rotation
Definition LootLockerMapsRequestHandler.h:28
TArray< FLootLockerMapCamera > cameras
Definition LootLockerMapsRequestHandler.h:30
int asset_id
Definition LootLockerMapsRequestHandler.h:24
float position
Definition LootLockerMapsRequestHandler.h:26
bool player_access
Definition LootLockerMapsRequestHandler.h:32
Definition LootLockerMapsRequestHandler.h:36
int asset_id
Definition LootLockerMapsRequestHandler.h:41
int map_id
Definition LootLockerMapsRequestHandler.h:39
TArray< FLootLockerMapSpawnPoint > spawn_points
Definition LootLockerMapsRequestHandler.h:43
bool player_access
Definition LootLockerMapsRequestHandler.h:45
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19