6#include "CoreMinimal.h"
9#include "LootLockerMapsRequestHandler.generated.h"
14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
15 float position = 0.0f;
16 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
17 float rotation = 0.0f;
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
25 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
26 float position = 0.0f;
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
28 float rotation = 0.0f;
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
32 bool player_access = false;
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
42 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
45 bool player_access = false;
52 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
Definition LootLockerMapsRequestHandler.h:64
static FString GetMaps(const FLootLockerPlayerData &PlayerData, const FGetMapsResponseDelegate &OnCompletedRequest)
ULootLockerMapsRequestHandler()
Definition LootLockerMapsRequestHandler.h:67
void(* FGetMapsResponseDelegate)(FLootLockerGetMapsResponse)
C++ response callback delegate; receives an FLootLockerGetMapsResponse result.
Definition LootLockerMapsRequestHandler.h:59
Definition LootLockerMapsRequestHandler.h:50
Definition LootLockerMapsRequestHandler.h:12
Definition LootLockerMapsRequestHandler.h:21
Definition LootLockerMapsRequestHandler.h:36
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19