LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerFeedbackRequestHandler.h File Reference
#include "CoreMinimal.h"
#include "LootLockerResponse.h"
#include "LootLockerPlayerData.h"
#include "LootLockerFeedbackRequestHandler.generated.h"
Include dependency graph for LootLockerFeedbackRequestHandler.h:
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Go to the source code of this file.

Data Structures

struct  FLootLockerFeedbackCategory
struct  FLootLockerFeedbackCategoryResponse
struct  FLootLockerFeedbackRequest
class  ULootLockerFeedbackRequestHandler

Typedefs

typedef void(* FLootLockerListFeedbackCategoryResponseDelegate) (FLootLockerFeedbackCategoryResponse)
 C++ response callback delegate; receives an FLootLockerFeedbackCategoryResponse result.
typedef void(* FLootLockerSendFeedbackResponseDelegate) (FLootLockerResponse)
 C++ response callback delegate; receives an FLootLockerResponse result.

Enumerations

enum class  ELootLockerFeedbackType : uint8 { ELootLockerFeedbackType::Player = 0 , ELootLockerFeedbackType::Game = 1 , ELootLockerFeedbackType::Ugc = 2 }
 An enum with the supported Feedback types that are available for Feedback. More...