6#include "CoreMinimal.h"
9#include "LootLockerFeedbackRequestHandler.generated.h"
17UENUM(BlueprintType, Category =
"LootLocker")
29USTRUCT(BlueprintType, Category =
"LootLocker")
36 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
51 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
52 FString description = "";
59USTRUCT(BlueprintType, Category = "LootLocker")
66 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
81 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
87 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
88 FString entity_id = "";
93 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
94 FString category_id = "";
99 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
100 FString description = "";
Definition LootLockerFeedbackRequestHandler.h:123
static FString ListFeedbackCategories(const FLootLockerPlayerData &PlayerData, const ELootLockerFeedbackType &Type, const FLootLockerListFeedbackCategoryResponseDelegate &OnCompletedRequest)
static FString SendFeedback(const FLootLockerPlayerData &PlayerData, const FString &Ulid, const FString &Description, const FString &CategoryID, const ELootLockerFeedbackType &Type, const FLootLockerSendFeedbackResponseDelegate &OnCompletedRequest)
ULootLockerFeedbackRequestHandler()
Definition LootLockerFeedbackRequestHandler.h:126
ELootLockerFeedbackType
An enum with the supported Feedback types that are available for Feedback.
Definition LootLockerFeedbackRequestHandler.h:22
void(* FLootLockerListFeedbackCategoryResponseDelegate)(FLootLockerFeedbackCategoryResponse)
C++ response callback delegate; receives an FLootLockerFeedbackCategoryResponse result.
Definition LootLockerFeedbackRequestHandler.h:112
void(* FLootLockerSendFeedbackResponseDelegate)(FLootLockerResponse)
C++ response callback delegate; receives an FLootLockerResponse result.
Definition LootLockerFeedbackRequestHandler.h:114
Definition LootLockerFeedbackRequestHandler.h:61
Definition LootLockerFeedbackRequestHandler.h:31
Definition LootLockerFeedbackRequestHandler.h:76
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19