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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerFeedbackRequestHandler.h>
Data Fields | |
| FString | entity = "" |
| A string representation of the type of feedback, use ELootLockerFeedbackType. | |
| FString | entity_id = "" |
| The Ulid of what you're sending feedback about. | |
| FString | category_id = "" |
| The category id of what kind of feedback you're sending, use ListFeedbackCategories for all the ids. | |
| FString | description = "" |
| The description of feedback you're sending, this will be the reason. | |
| FString FLootLockerFeedbackRequest::category_id = "" |
The category id of what kind of feedback you're sending, use ListFeedbackCategories for all the ids.
| FString FLootLockerFeedbackRequest::description = "" |
The description of feedback you're sending, this will be the reason.
| FString FLootLockerFeedbackRequest::entity = "" |
A string representation of the type of feedback, use ELootLockerFeedbackType.
| FString FLootLockerFeedbackRequest::entity_id = "" |
The Ulid of what you're sending feedback about.