LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerFeedbackRequest Struct Reference

#include <LootLockerFeedbackRequestHandler.h>

Data Fields

FString entity = ""
 A string representation of the type of feedback, use ELootLockerFeedbackType.
 
FString entity_id = ""
 The Ulid of what you're sending feedback about.
 
FString category_id = ""
 The category id of what kind of feedback you're sending, use ListFeedbackCategories for all the ids.
 
FString description = ""
 The description of feedback you're sending, this will be the reason.
 

Field Documentation

◆ category_id

FString FLootLockerFeedbackRequest::category_id = ""

The category id of what kind of feedback you're sending, use ListFeedbackCategories for all the ids.

◆ description

FString FLootLockerFeedbackRequest::description = ""

The description of feedback you're sending, this will be the reason.

◆ entity

FString FLootLockerFeedbackRequest::entity = ""

A string representation of the type of feedback, use ELootLockerFeedbackType.

◆ entity_id

FString FLootLockerFeedbackRequest::entity_id = ""

The Ulid of what you're sending feedback about.