LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerSingleCharacterProgressionWithRewardsResponse Struct Reference

#include <LootLockerServerCharacterProgressionRequest.h>

Inheritance diagram for FLootLockerServerSingleCharacterProgressionWithRewardsResponse:
Collaboration diagram for FLootLockerServerSingleCharacterProgressionWithRewardsResponse:

Data Fields

TArray< FLootLockerServerProgressionTierAwarded_tiers
 A list of the tiers that were awarded as an effect of the progression state change.
 
- Data Fields inherited from FLootLockerServerSingleCharacterProgressionResponse
FString Id = ""
 The ID of the progression.
 
FString Progression_key = ""
 The key of the progression.
 
FString Progression_name = ""
 The name of the progression.
 
FString Progression_id = ""
 The ULID of the progression.
 
int32 Step = 0
 Which step (steps are configured in the console) of the progression the character is on.
 
int32 Points = 0
 How many points this character has in this progression.
 
int32 Previous_threshold = 0
 The number of points needed to enter the current step of the progression (already cleared by the character)
 
int32 Next_threshold = 0
 The number of points needed to enter the next step of the progression.
 
FString Last_level_up = ""
 The time of the last level up.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Awarded_tiers

TArray<FLootLockerServerProgressionTier> FLootLockerServerSingleCharacterProgressionWithRewardsResponse::Awarded_tiers

A list of the tiers that were awarded as an effect of the progression state change.