LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerSetMetadataResponse Struct Reference

#include <LootLockerServerMetadataRequest.h>

Inheritance diagram for FLootLockerServerSetMetadataResponse:
Collaboration diagram for FLootLockerServerSetMetadataResponse:

Data Fields

TArray< FLootLockerServerSetMetadataErrorErrors
 A list of any errors that occurred when executing the provided metadata actions.
 
ELootLockerServerMetadataSources Source = ELootLockerServerMetadataSources::reward
 The type of source that the source id refers to.
 
FString Source_id
 The id of the specific source that the set operation was taken on.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Errors

TArray<FLootLockerServerSetMetadataError> FLootLockerServerSetMetadataResponse::Errors

A list of any errors that occurred when executing the provided metadata actions.

◆ Source

ELootLockerServerMetadataSources FLootLockerServerSetMetadataResponse::Source = ELootLockerServerMetadataSources::reward

The type of source that the source id refers to.

◆ Source_id

FString FLootLockerServerSetMetadataResponse::Source_id

The id of the specific source that the set operation was taken on.