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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerMetadataRequest.h>


Data Fields | |
| TArray< FLootLockerServerSetMetadataError > | Errors |
| A list of any errors that occurred when executing the provided metadata actions. | |
| ELootLockerServerMetadataSources | Source = ELootLockerServerMetadataSources::reward |
| The type of source that the source id refers to. | |
| FString | Source_id |
| The id of the specific source that the set operation was taken on. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
| TArray<FLootLockerServerSetMetadataError> FLootLockerServerSetMetadataResponse::Errors |
A list of any errors that occurred when executing the provided metadata actions.
| ELootLockerServerMetadataSources FLootLockerServerSetMetadataResponse::Source = ELootLockerServerMetadataSources::reward |
The type of source that the source id refers to.
| FString FLootLockerServerSetMetadataResponse::Source_id |
The id of the specific source that the set operation was taken on.