LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerFileDeleteResponse Struct Reference

Response class for deleting a file, will be empty unless there's an error. More...

#include <LootLockerServerPlayerFileRequest.h>

Inheritance diagram for FLootLockerServerPlayerFileDeleteResponse:
Collaboration diagram for FLootLockerServerPlayerFileDeleteResponse:

Additional Inherited Members

- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Detailed Description

Response class for deleting a file, will be empty unless there's an error.