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LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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Response for granting an item to a player. More...
#include <LootLockerServerItemRequestHandler.h>


Data Fields | |
| FString | Id |
| The unique identifier (ULID) of the newly granted inventory item instance. | |
| TArray< FLootLockerServerGrantedItem > | Behaviour_results |
| Results produced by any behaviours that fired as part of the grant (optional) | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
Response for granting an item to a player.
| TArray<FLootLockerServerGrantedItem> FLootLockerServerGrantItemResponse::Behaviour_results |
Results produced by any behaviours that fired as part of the grant (optional)
| FString FLootLockerServerGrantItemResponse::Id |
The unique identifier (ULID) of the newly granted inventory item instance.