![]() |
LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
|
Response for getting a single player item Note: The backend returns the item fields at the top level of the response object (not wrapped in an "item" key). More...
#include <LootLockerServerItemRequestHandler.h>


Data Fields | |
| FString | Id |
| The unique identifier (ULID) of this inventory item instance. | |
| int | Player_id = 0 |
| The id of the player that owns this inventory item. | |
| FString | Item_template_id |
| The unique identifier (ULID) of the item template this item is based on. | |
| ELootLockerServerItemType | Item_type = ELootLockerServerItemType::Unknown |
| The type of this item (instanced or stackable) | |
| bool | Consumable = false |
| Whether this item is consumable. | |
| int | Count = 0 |
| The count of this item in the stack. | |
| FString | Source |
| The source that granted this item. | |
| FDateTime | Created_at = FDateTime(0) |
| The time this item instance was created. | |
| FDateTime | Updated_at = FDateTime(0) |
| The time this item instance was last updated. | |
| TArray< FLootLockerServerMetadataEntry > | Metadata |
| Free-form metadata attached to this item instance. | |
| FLootLockerItemTemplate | Template |
| The full item template this item is based on. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
Response for getting a single player item Note: The backend returns the item fields at the top level of the response object (not wrapped in an "item" key).
| bool FLootLockerServerGetPlayerInventoryItemResponse::Consumable = false |
Whether this item is consumable.
| int FLootLockerServerGetPlayerInventoryItemResponse::Count = 0 |
The count of this item in the stack.
| FDateTime FLootLockerServerGetPlayerInventoryItemResponse::Created_at = FDateTime(0) |
The time this item instance was created.
| FString FLootLockerServerGetPlayerInventoryItemResponse::Id |
The unique identifier (ULID) of this inventory item instance.
| FString FLootLockerServerGetPlayerInventoryItemResponse::Item_template_id |
The unique identifier (ULID) of the item template this item is based on.
| ELootLockerServerItemType FLootLockerServerGetPlayerInventoryItemResponse::Item_type = ELootLockerServerItemType::Unknown |
The type of this item (instanced or stackable)
| TArray<FLootLockerServerMetadataEntry> FLootLockerServerGetPlayerInventoryItemResponse::Metadata |
Free-form metadata attached to this item instance.
Note: The server returns this as an array of metadata entries, matching the existing SDK convention (FLootLockerServerMetadataEntry).
| int FLootLockerServerGetPlayerInventoryItemResponse::Player_id = 0 |
The id of the player that owns this inventory item.
| FString FLootLockerServerGetPlayerInventoryItemResponse::Source |
The source that granted this item.
| FLootLockerItemTemplate FLootLockerServerGetPlayerInventoryItemResponse::Template |
The full item template this item is based on.
| FDateTime FLootLockerServerGetPlayerInventoryItemResponse::Updated_at = FDateTime(0) |
The time this item instance was last updated.
Unset (FDateTime(0)) when the item has never been updated.