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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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Response for deletion of persistent storage for player(s) and key(s), will be empty on success. More...
#include <LootLockerServerStorageRequest.h>


Additional Inherited Members | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
Response for deletion of persistent storage for player(s) and key(s), will be empty on success.
If the deletion fails, the response will contain an error message and we recommend doing a subsequent GET request to see what items failed to delete.