LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponse Struct Reference

Response for deletion of persistent storage for player(s) and key(s), will be empty on success. More...

#include <LootLockerServerStorageRequest.h>

Inheritance diagram for FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponse:
Collaboration diagram for FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponse:

Additional Inherited Members

- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Detailed Description

Response for deletion of persistent storage for player(s) and key(s), will be empty on success.

If the deletion fails, the response will contain an error message and we recommend doing a subsequent GET request to see what items failed to delete.