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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerPlayerRequest.h>


Data Fields | |
| int | Player_id = 0 |
| The numeric player id. | |
| FString | Player_ulid = "" |
| The player ulid (LootLocker's unique identifier for the player) | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
| int FLootLockerServerCreatePlayerResponse::Player_id = 0 |
The numeric player id.
| FString FLootLockerServerCreatePlayerResponse::Player_ulid = "" |
The player ulid (LootLocker's unique identifier for the player)