LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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FLootLockerXboxServiceTicketResponse Struct Reference

Response from a request to get an Xbox service ticket. More...

#include <LootLockerPurchasesRequestHandler.h>

Inheritance diagram for FLootLockerXboxServiceTicketResponse:
Collaboration diagram for FLootLockerXboxServiceTicketResponse:

Data Fields

FString Service_ticket = ""
 The service ticket to use for Xbox store purchase redemption.
 
int Expires_in = 0
 How many seconds until the ticket expires.
 
FString Expires_at = ""
 The date and time when the ticket expires.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response from a request to get an Xbox service ticket.

Field Documentation

◆ Expires_at

FString FLootLockerXboxServiceTicketResponse::Expires_at = ""

The date and time when the ticket expires.

◆ Expires_in

int FLootLockerXboxServiceTicketResponse::Expires_in = 0

How many seconds until the ticket expires.

◆ Service_ticket

FString FLootLockerXboxServiceTicketResponse::Service_ticket = ""

The service ticket to use for Xbox store purchase redemption.