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LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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Response from a request to get an Xbox service ticket. More...
#include <LootLockerPurchasesRequestHandler.h>


Data Fields | |
| FString | Service_ticket = "" |
| The service ticket to use for Xbox store purchase redemption. | |
| int | Expires_in = 0 |
| How many seconds until the ticket expires. | |
| FString | Expires_at = "" |
| The date and time when the ticket expires. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response from a request to get an Xbox service ticket.
| FString FLootLockerXboxServiceTicketResponse::Expires_at = "" |
The date and time when the ticket expires.
| int FLootLockerXboxServiceTicketResponse::Expires_in = 0 |
How many seconds until the ticket expires.
| FString FLootLockerXboxServiceTicketResponse::Service_ticket = "" |
The service ticket to use for Xbox store purchase redemption.