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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Response for splitting an item stack. More...
#include <LootLockerItemRequestHandler.h>


Data Fields | |
| FString | Id = "" |
| The ULID of the newly created item stack. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response for splitting an item stack.
| FString FLootLockerSplitInventoryItemStackResponse::Id = "" |
The ULID of the newly created item stack.