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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Response from a set-metadata operation, containing any per-entry errors alongside the source identifier that was modified. More...
#include <LootLockerMetadataRequestHandler.h>


Data Fields | |
| TArray< FLootLockerSetMetadataError > | Errors |
| A list of any errors that occurred when executing the provided metadata actions. | |
| ELootLockerMetadataSources | Source = ELootLockerMetadataSources::reward |
| The type of source that the source id refers to. | |
| FString | Source_id = "" |
| The id of the specific source that the set operation was taken on. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response from a set-metadata operation, containing any per-entry errors alongside the source identifier that was modified.
| TArray<FLootLockerSetMetadataError> FLootLockerSetMetadataResponse::Errors |
A list of any errors that occurred when executing the provided metadata actions.
| ELootLockerMetadataSources FLootLockerSetMetadataResponse::Source = ELootLockerMetadataSources::reward |
The type of source that the source id refers to.
| FString FLootLockerSetMetadataResponse::Source_id = "" |
The id of the specific source that the set operation was taken on.