LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerSetMetadataResponse Struct Reference

Response from a set-metadata operation, containing any per-entry errors alongside the source identifier that was modified. More...

#include <LootLockerMetadataRequestHandler.h>

Inheritance diagram for FLootLockerSetMetadataResponse:
Collaboration diagram for FLootLockerSetMetadataResponse:

Data Fields

TArray< FLootLockerSetMetadataErrorErrors
 A list of any errors that occurred when executing the provided metadata actions.
 
ELootLockerMetadataSources Source = ELootLockerMetadataSources::reward
 The type of source that the source id refers to.
 
FString Source_id = ""
 The id of the specific source that the set operation was taken on.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response from a set-metadata operation, containing any per-entry errors alongside the source identifier that was modified.

Field Documentation

◆ Errors

TArray<FLootLockerSetMetadataError> FLootLockerSetMetadataResponse::Errors

A list of any errors that occurred when executing the provided metadata actions.

◆ Source

ELootLockerMetadataSources FLootLockerSetMetadataResponse::Source = ELootLockerMetadataSources::reward

The type of source that the source id refers to.

◆ Source_id

FString FLootLockerSetMetadataResponse::Source_id = ""

The id of the specific source that the set operation was taken on.