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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Response containing the current lease status of a remote session when polled during the authorization flow. More...
#include <LootLockerRemoteSessionRequestHandler.h>


Data Fields | |
| ELootLockerRemoteSessionLeaseStatus | Lease_status = ELootLockerRemoteSessionLeaseStatus::Created |
| The current status of this lease process. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response containing the current lease status of a remote session when polled during the authorization flow.
| ELootLockerRemoteSessionLeaseStatus FLootLockerRemoteSessionStatusPollingResponse::Lease_status = ELootLockerRemoteSessionLeaseStatus::Created |
The current status of this lease process.