LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerReadNotificationsResponse Struct Reference

Response from marking notifications as read, containing only base response status unless errors occurred. More...

#include <LootLockerNotificationsRequestHandler.h>

Inheritance diagram for FLootLockerReadNotificationsResponse:
Collaboration diagram for FLootLockerReadNotificationsResponse:

Additional Inherited Members

- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response from marking notifications as read, containing only base response status unless errors occurred.