![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Response containing the current redemption status of a Steam purchase. More...
#include <LootLockerPurchasesRequestHandler.h>


Data Fields | |
| ELootLockerSteamPurchaseRedemptionStatus | Status = ELootLockerSteamPurchaseRedemptionStatus::Init |
| The status of the steam purchase. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response containing the current redemption status of a Steam purchase.
| ELootLockerSteamPurchaseRedemptionStatus FLootLockerQuerySteamPurchaseRedemptionStatusResponse::Status = ELootLockerSteamPurchaseRedemptionStatus::Init |
The status of the steam purchase.