LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerProgressionResponse Struct Reference

RESPONSE STRUCTS. More...

#include <LootLockerProgressionsRequestHandler.h>

Inheritance diagram for FLootLockerProgressionResponse:
Collaboration diagram for FLootLockerProgressionResponse:

Data Fields

FString Id = ""
FString Key = ""
FString Name = ""
bool Active = false
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Detailed Description

RESPONSE STRUCTS.

Field Documentation

◆ Active

bool FLootLockerProgressionResponse::Active = false

◆ Id

FString FLootLockerProgressionResponse::Id = ""

◆ Key

FString FLootLockerProgressionResponse::Key = ""

◆ Name

FString FLootLockerProgressionResponse::Name = ""