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LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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Response for the ListCatalogItemsById endpoint. More...
#include <LootLockerCatalogRequestHandler.h>


Data Fields | |
| TArray< FLootLockerListCatalogItemsByIdEntry > | Items |
| Array of inlined catalog entries matching the successfully resolved IDs. | |
| TArray< FLootLockerListCatalogItemsByIdError > | Errors |
| Errors for IDs that could not be resolved. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response for the ListCatalogItemsById endpoint.
| TArray<FLootLockerListCatalogItemsByIdError> FLootLockerListCatalogItemsByIdResponse::Errors |
Errors for IDs that could not be resolved.
Omitted when all IDs succeeded.
| TArray<FLootLockerListCatalogItemsByIdEntry> FLootLockerListCatalogItemsByIdResponse::Items |
Array of inlined catalog entries matching the successfully resolved IDs.