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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Response struct for getting a single friend. More...
#include <LootLockerFriendsRequestHandler.h>


Data Fields | |
| FString | Player_id = "" |
| The id of the player. | |
| FString | Player_name = "" |
| The name (if any has been set) of the player. | |
| FString | Name = "" |
| The name (if any has been set) of the player. | |
| FString | Public_uid = "" |
| The public uid of the player. | |
| FString | Created_at = "" |
| When the player's account was created. | |
| FString | Accepted_at = "" |
| When the friend request was accepted. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response struct for getting a single friend.
| FString FLootLockerGetFriendResponse::Accepted_at = "" |
When the friend request was accepted.
| FString FLootLockerGetFriendResponse::Created_at = "" |
When the player's account was created.
| FString FLootLockerGetFriendResponse::Name = "" |
The name (if any has been set) of the player.
| FString FLootLockerGetFriendResponse::Player_id = "" |
The id of the player.
| FString FLootLockerGetFriendResponse::Player_name = "" |
The name (if any has been set) of the player.
| FString FLootLockerGetFriendResponse::Public_uid = "" |
The public uid of the player.