LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerGetFriendResponse Struct Reference

Response struct for getting a single friend. More...

#include <LootLockerFriendsRequestHandler.h>

Inheritance diagram for FLootLockerGetFriendResponse:
Collaboration diagram for FLootLockerGetFriendResponse:

Data Fields

FString Player_id = ""
 The id of the player.
 
FString Player_name = ""
 The name (if any has been set) of the player.
 
FString Name = ""
 The name (if any has been set) of the player.
 
FString Public_uid = ""
 The public uid of the player.
 
FString Created_at = ""
 When the player's account was created.
 
FString Accepted_at = ""
 When the friend request was accepted.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response struct for getting a single friend.

Field Documentation

◆ Accepted_at

FString FLootLockerGetFriendResponse::Accepted_at = ""

When the friend request was accepted.

◆ Created_at

FString FLootLockerGetFriendResponse::Created_at = ""

When the player's account was created.

◆ Name

FString FLootLockerGetFriendResponse::Name = ""

The name (if any has been set) of the player.

◆ Player_id

FString FLootLockerGetFriendResponse::Player_id = ""

The id of the player.

◆ Player_name

FString FLootLockerGetFriendResponse::Player_name = ""

The name (if any has been set) of the player.

◆ Public_uid

FString FLootLockerGetFriendResponse::Public_uid = ""

The public uid of the player.