LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerGetCurrencyDetailsResponse Struct Reference

Response with details about a particular currency. More...

#include <LootLockerCurrencyRequestHandler.h>

Inheritance diagram for FLootLockerGetCurrencyDetailsResponse:
Collaboration diagram for FLootLockerGetCurrencyDetailsResponse:

Data Fields

FString Id = ""
 The unique id of the currency.
 
FString Name = ""
 The name of the currency.
 
FString Code = ""
 The unique short code of the currency.
 
bool Game_api_writes_enabled = false
 True if this currency can be awarded to the player from the game api.
 
FString Created_at = ""
 The time that this currency was created.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response with details about a particular currency.

Field Documentation

◆ Code

FString FLootLockerGetCurrencyDetailsResponse::Code = ""

The unique short code of the currency.

◆ Created_at

FString FLootLockerGetCurrencyDetailsResponse::Created_at = ""

The time that this currency was created.

◆ Game_api_writes_enabled

bool FLootLockerGetCurrencyDetailsResponse::Game_api_writes_enabled = false

True if this currency can be awarded to the player from the game api.

◆ Id

FString FLootLockerGetCurrencyDetailsResponse::Id = ""

The unique id of the currency.

◆ Name

FString FLootLockerGetCurrencyDetailsResponse::Name = ""

The name of the currency.