![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Response with details about a particular currency. More...
#include <LootLockerCurrencyRequestHandler.h>


Data Fields | |
| FString | Id = "" |
| The unique id of the currency. | |
| FString | Name = "" |
| The name of the currency. | |
| FString | Code = "" |
| The unique short code of the currency. | |
| bool | Game_api_writes_enabled = false |
| True if this currency can be awarded to the player from the game api. | |
| FString | Created_at = "" |
| The time that this currency was created. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response with details about a particular currency.
| FString FLootLockerGetCurrencyDetailsResponse::Code = "" |
The unique short code of the currency.
| FString FLootLockerGetCurrencyDetailsResponse::Created_at = "" |
The time that this currency was created.
| bool FLootLockerGetCurrencyDetailsResponse::Game_api_writes_enabled = false |
True if this currency can be awarded to the player from the game api.
| FString FLootLockerGetCurrencyDetailsResponse::Id = "" |
The unique id of the currency.
| FString FLootLockerGetCurrencyDetailsResponse::Name = "" |
The name of the currency.