LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerBeginSteamPurchaseRedemptionResponse Struct Reference

Response indicating whether the Steam purchase redemption process started successfully, along with the associated entitlement identifier. More...

#include <LootLockerPurchasesRequestHandler.h>

Inheritance diagram for FLootLockerBeginSteamPurchaseRedemptionResponse:
Collaboration diagram for FLootLockerBeginSteamPurchaseRedemptionResponse:

Data Fields

bool isSuccess = false
 Was the purchase redemption process started successfully.
 
FString Entitlement_id = ""
 The id of the entitlement this purchase relates to.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response indicating whether the Steam purchase redemption process started successfully, along with the associated entitlement identifier.

Field Documentation

◆ Entitlement_id

FString FLootLockerBeginSteamPurchaseRedemptionResponse::Entitlement_id = ""

The id of the entitlement this purchase relates to.

◆ isSuccess

bool FLootLockerBeginSteamPurchaseRedemptionResponse::isSuccess = false

Was the purchase redemption process started successfully.