![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Response indicating whether the Steam purchase redemption process started successfully, along with the associated entitlement identifier. More...
#include <LootLockerPurchasesRequestHandler.h>


Data Fields | |
| bool | isSuccess = false |
| Was the purchase redemption process started successfully. | |
| FString | Entitlement_id = "" |
| The id of the entitlement this purchase relates to. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response indicating whether the Steam purchase redemption process started successfully, along with the associated entitlement identifier.
| FString FLootLockerBeginSteamPurchaseRedemptionResponse::Entitlement_id = "" |
The id of the entitlement this purchase relates to.
| bool FLootLockerBeginSteamPurchaseRedemptionResponse::isSuccess = false |
Was the purchase redemption process started successfully.