LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerAsyncPurchaseStatusResponse Struct Reference

Response from polling the status of an async purchase. More...

#include <LootLockerPurchasesRequestHandler.h>

Inheritance diagram for FLootLockerAsyncPurchaseStatusResponse:
Collaboration diagram for FLootLockerAsyncPurchaseStatusResponse:

Data Fields

FString Entitlement_id = ""
 The id of the entitlement this status refers to.
 
ELootLockerAsyncPurchaseStatus Status = ELootLockerAsyncPurchaseStatus::Pending
 The current status of the purchase.
 
FString Error = ""
 The failure reason.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Detailed Description

Response from polling the status of an async purchase.

Field Documentation

◆ Entitlement_id

FString FLootLockerAsyncPurchaseStatusResponse::Entitlement_id = ""

The id of the entitlement this status refers to.

◆ Error

FString FLootLockerAsyncPurchaseStatusResponse::Error = ""

The failure reason.

Only populated when status is failed.

◆ Status

ELootLockerAsyncPurchaseStatus FLootLockerAsyncPurchaseStatusResponse::Status = ELootLockerAsyncPurchaseStatus::Pending

The current status of the purchase.