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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Response from polling the status of an async purchase. More...
#include <LootLockerPurchasesRequestHandler.h>


Data Fields | |
| FString | Entitlement_id = "" |
| The id of the entitlement this status refers to. | |
| ELootLockerAsyncPurchaseStatus | Status = ELootLockerAsyncPurchaseStatus::Pending |
| The current status of the purchase. | |
| FString | Error = "" |
| The failure reason. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response from polling the status of an async purchase.
| FString FLootLockerAsyncPurchaseStatusResponse::Entitlement_id = "" |
The id of the entitlement this status refers to.
| FString FLootLockerAsyncPurchaseStatusResponse::Error = "" |
The failure reason.
Only populated when status is failed.
| ELootLockerAsyncPurchaseStatus FLootLockerAsyncPurchaseStatusResponse::Status = ELootLockerAsyncPurchaseStatus::Pending |
The current status of the purchase.