4#include "CoreMinimal.h"
7#include "LootLockerFollowersRequestHandler.generated.h"
18USTRUCT(BlueprintType, Category =
"LootLocker")
24 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
33 FString Publicuid = "";
36 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
37 FString Createdat = "";
48USTRUCT(BlueprintType, Category = "LootLocker")
54 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
58 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
65USTRUCT(BlueprintType, Category = "LootLocker")
Definition LootLockerFollowersRequestHandler.h:95
ULootLockerFollowersRequestHandler()
Definition LootLockerFollowersRequestHandler.h:98
static FString ListFollowing(const FLootLockerPlayerData &PlayerData, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString ListFollowingPaginated(const FLootLockerPlayerData &PlayerData, const FString &Cursor, int32 Count, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString ListFollowersPaginated(const FLootLockerPlayerData &PlayerData, const FString &Cursor, int32 Count, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString FollowPlayer(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FLootLockerFollowActionResponseDelegate &OnResponseCompleted)
static FString ListFollowingPaginated(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FString &Cursor, int32 Count, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString UnfollowPlayer(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FLootLockerFollowActionResponseDelegate &OnResponseCompleted)
static FString ListFollowers(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString ListFollowing(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString ListFollowersPaginated(const FLootLockerPlayerData &PlayerData, const FString &PlayerPublicId, const FString &Cursor, int32 Count, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
static FString ListFollowers(const FLootLockerPlayerData &PlayerData, const FLootLockerListFollowersResponseDelegate &OnResponseCompleted)
void(* FLootLockerListFollowersResponseDelegate)(FLootLockerListFollowersResponse)
C++ response delegate for listing followers/following.
Definition LootLockerFollowersRequestHandler.h:80
void(* FLootLockerFollowActionResponseDelegate)(FLootLockerFollowActionResponse)
C++ response delegate for follow/unfollow actions.
Definition LootLockerFollowersRequestHandler.h:85
Response struct for follow/unfollow actions.
Definition LootLockerFollowersRequestHandler.h:67
Represents a single follower or following player.
Definition LootLockerFollowersRequestHandler.h:20
Response struct for listing followers or following players.
Definition LootLockerFollowersRequestHandler.h:50
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19