![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
#include <LootLockerResponse.h>
Data Fields | |
| int | Total = 0 |
| How many entries in total exists in the paginated list. | |
| FString | Next_Cursor = "" |
| The cursor to use for fetching the set of entries immediately succeeding this set of entries. | |
| FString | Previous_Cursor = "" |
| The cursor to use for fetching the set of entries immediately preceding this set of entries. | |
| FString FLootLockerKeyBasedPagination::Next_Cursor = "" |
The cursor to use for fetching the set of entries immediately succeeding this set of entries.
| FString FLootLockerKeyBasedPagination::Previous_Cursor = "" |
The cursor to use for fetching the set of entries immediately preceding this set of entries.
| int FLootLockerKeyBasedPagination::Total = 0 |
How many entries in total exists in the paginated list.