LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerKeyBasedPagination Struct Reference

#include <LootLockerResponse.h>

Data Fields

int Total = 0
 How many entries in total exists in the paginated list.
 
FString Next_Cursor = ""
 The cursor to use for fetching the set of entries immediately succeeding this set of entries.
 
FString Previous_Cursor = ""
 The cursor to use for fetching the set of entries immediately preceding this set of entries.
 

Field Documentation

◆ Next_Cursor

FString FLootLockerKeyBasedPagination::Next_Cursor = ""

The cursor to use for fetching the set of entries immediately succeeding this set of entries.

◆ Previous_Cursor

FString FLootLockerKeyBasedPagination::Previous_Cursor = ""

The cursor to use for fetching the set of entries immediately preceding this set of entries.

◆ Total

int FLootLockerKeyBasedPagination::Total = 0

How many entries in total exists in the paginated list.