6#include "CoreMinimal.h"
10#include "LootLockerDropTablesRequestHandler.generated.h"
18 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
22 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
24 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
42 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
48 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
56 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
65 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
ULootLockerDropTablesRequestHandler()
Definition LootLockerDropTablesRequestHandler.h:85
static FString PickDropsFromDropTable(const FLootLockerPlayerData &PlayerData, const FLootLockerPickDropsFromDropTableRequest &request, int TableId, const FFLootLockerPickDropsFromDropTableResponseDelegate &OnCompletedRequest)
static FString ComputeAndLockDropTable(const FLootLockerPlayerData &PlayerData, int TableId, const FLootLockerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
void(* FFLootLockerPickDropsFromDropTableResponseDelegate)(FLootLockerPickDropsFromDropTableResponse)
C++ response callback delegate; receives an FLootLockerPickDropsFromDropTableResponse result.
Definition LootLockerDropTablesRequestHandler.h:75
void(* FLootLockerComputeAndLockDropTableResponseDelegate)(FLootLockerComputeAndLockDropTableResponse)
C++ response callback delegate; receives an FLootLockerComputeAndLockDropTableResponse result.
Definition LootLockerDropTablesRequestHandler.h:73
Definition LootLockerAssetsRequestHandler.h:158
Definition LootLockerDropTablesRequestHandler.h:30
TArray< FLootLockerComputeAndLockItem > items
Definition LootLockerDropTablesRequestHandler.h:33
Definition LootLockerDropTablesRequestHandler.h:16
int asset_id
Definition LootLockerDropTablesRequestHandler.h:19
int asset_variation_id
Definition LootLockerDropTablesRequestHandler.h:21
int asset_rental_option_id
Definition LootLockerDropTablesRequestHandler.h:23
Definition LootLockerDropTablesRequestHandler.h:38
int instance_id
Definition LootLockerDropTablesRequestHandler.h:41
int rental_option_id
Definition LootLockerDropTablesRequestHandler.h:45
FLootLockerAsset asset
Definition LootLockerDropTablesRequestHandler.h:49
int variation_id
Definition LootLockerDropTablesRequestHandler.h:43
int quantity
Definition LootLockerDropTablesRequestHandler.h:47
Definition LootLockerDropTablesRequestHandler.h:63
TArray< int > picks
Definition LootLockerDropTablesRequestHandler.h:66
Definition LootLockerDropTablesRequestHandler.h:54
TArray< FLootLockerPickDropsFromDropTableItem > items
Definition LootLockerDropTablesRequestHandler.h:57
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19