#include "CoreMinimal.h"#include "LootLockerResponse.h"#include "LootLockerPlayerData.h"#include "GameAPI/LootLockerAssetsRequestHandler.h"#include "LootLockerDropTablesRequestHandler.generated.h"

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Data Structures | |
| struct | FLootLockerComputeAndLockItem |
| struct | FLootLockerComputeAndLockDropTableResponse |
| struct | FLootLockerPickDropsFromDropTableItem |
| struct | FLootLockerPickDropsFromDropTableResponse |
| struct | FLootLockerPickDropsFromDropTableRequest |
| class | ULootLockerDropTablesRequestHandler |
Typedefs | |
| typedef void(* | FLootLockerComputeAndLockDropTableResponseDelegate) (FLootLockerComputeAndLockDropTableResponse) |
| C++ response callback delegate; receives an FLootLockerComputeAndLockDropTableResponse result. | |
| typedef void(* | FFLootLockerPickDropsFromDropTableResponseDelegate) (FLootLockerPickDropsFromDropTableResponse) |
| C++ response callback delegate; receives an FLootLockerPickDropsFromDropTableResponse result. | |