#include "Runtime/Launch/Resources/Version.h"#include "CoreMinimal.h"#include "Logging/LogVerbosity.h"#include "LootLockerLogLevel.h"#include "LootLockerFileConfig.h"#include "LootLockerConfig.generated.h"
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Data Structures | |
| class | ULootLockerConfig |
Typedefs | |
| typedef void(* | FLootLockerConfigurationUpdateDelegate) (const FString &) |
| Delegate type for configuration update events. | |
Enumerations | |
| enum class | ELootLockerMultiUserSessionMode : uint8 { ELootLockerMultiUserSessionMode::NotSet , ELootLockerMultiUserSessionMode::Hotseat , ELootLockerMultiUserSessionMode::SingleSession , ELootLockerMultiUserSessionMode::ProfileSwitching } |
| Controls how the SDK handles multiple player sessions when a new authentication succeeds. More... | |