LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerConfig.h File Reference
#include "Runtime/Launch/Resources/Version.h"
#include "CoreMinimal.h"
#include "Logging/LogVerbosity.h"
#include "LootLockerLogLevel.h"
#include "LootLockerFileConfig.h"
#include "LootLockerConfig.generated.h"
Include dependency graph for LootLockerConfig.h:

Go to the source code of this file.

Data Structures

class  ULootLockerConfig

Typedefs

typedef void(* FLootLockerConfigurationUpdateDelegate) (const FString &)
 Delegate type for configuration update events.

Enumerations

enum class  ELootLockerMultiUserSessionMode : uint8 { ELootLockerMultiUserSessionMode::NotSet , ELootLockerMultiUserSessionMode::Hotseat , ELootLockerMultiUserSessionMode::SingleSession , ELootLockerMultiUserSessionMode::ProfileSwitching }
 Controls how the SDK handles multiple player sessions when a new authentication succeeds. More...