LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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LootLockerFileConfig.h
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1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
7
8#include "CoreMinimal.h"
9#include "LootLockerFileConfig.generated.h"
10
43USTRUCT()
44struct LOOTLOCKERSDK_API FLootLockerFileConfig
45{
46 GENERATED_BODY()
47
48 UPROPERTY()
49 FString api_key;
50
51 UPROPERTY()
52 FString domain_key;
53
54 UPROPERTY()
55 FString game_version = TEXT("1.0.0.0");
56
57 UPROPERTY()
58 bool allow_token_refresh = true;
59
60 UPROPERTY()
61 bool log_outside_of_editor = false;
62
64 UPROPERTY()
65 FString log_level = TEXT("Warning");
66
67 UPROPERTY()
68 bool enable_file_logging = false;
69
70 UPROPERTY()
71 bool enable_presence = false;
72
73 UPROPERTY()
74 bool enable_presence_auto_connect = true;
75
76 UPROPERTY()
77 bool enable_presence_auto_disconnect_on_focus_change = true;
78
79 UPROPERTY()
80 bool enable_presence_in_editor = true;
81
83 UPROPERTY()
84 FString multi_user_session_mode = TEXT("NotSet");
85
86 UPROPERTY()
87 bool use_legacy_http_stack = false;
88};
89
@ NotSet
[Not yet configured] The SDK will automatically set the correct mode the first time the project is lo...
Data struct for the pre-configured file config, loaded at startup from the "<PackageName>PreConfig[-<...
Definition LootLockerFileConfig.h:45