LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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LootLockerFileConfig.h
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1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
7
8#include "CoreMinimal.h"
9#include "LootLockerFileConfig.generated.h"
10
42USTRUCT()
43struct LOOTLOCKERSDK_API FLootLockerFileConfig
44{
45 GENERATED_BODY()
46
47 UPROPERTY()
48 FString api_key;
49
50 UPROPERTY()
51 FString domain_key;
52
53 UPROPERTY()
54 FString game_version = TEXT("1.0.0.0");
55
56 UPROPERTY()
57 bool allow_token_refresh = true;
58
59 UPROPERTY()
60 bool log_outside_of_editor = false;
61
63 UPROPERTY()
64 FString log_level = TEXT("Warning");
65
66 UPROPERTY()
67 bool enable_file_logging = false;
68
69 UPROPERTY()
70 bool enable_presence = false;
71
72 UPROPERTY()
73 bool enable_presence_auto_connect = true;
74
75 UPROPERTY()
76 bool enable_presence_auto_disconnect_on_focus_change = true;
77
78 UPROPERTY()
79 bool enable_presence_in_editor = true;
80
82 UPROPERTY()
83 FString multi_user_session_mode = TEXT("NotSet");
84
85 UPROPERTY()
86 bool use_legacy_http_stack = false;
87};
88
@ NotSet
[Not yet configured] The SDK will automatically set the correct mode the first time the project is lo...
Data struct for the pre-configured file config, loaded at startup from the "<PackageName>PreConfig[-<...
Definition LootLockerFileConfig.h:44