LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerFileConfig.h
Go to the documentation of this file.
1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
7
8#include "CoreMinimal.h"
9#include "LootLockerFileConfig.generated.h"
10
42USTRUCT()
43struct LOOTLOCKERSDK_API FLootLockerFileConfig
44{
45 GENERATED_BODY()
46
47 UPROPERTY()
48 FString api_key;
49
50 UPROPERTY()
51 FString domain_key;
52
53 UPROPERTY()
54 FString game_version = TEXT("1.0.0.0");
55
56 UPROPERTY()
58
59 UPROPERTY()
61
63 UPROPERTY()
64 FString log_level = TEXT("Warning");
65
66 UPROPERTY()
67 bool enable_file_logging = false;
68
69 UPROPERTY()
70 bool enable_presence = false;
71
72 UPROPERTY()
74
75 UPROPERTY()
77
78 UPROPERTY()
80
82 UPROPERTY()
83 FString multi_user_session_mode = TEXT("NotSet");
84
85 UPROPERTY()
87};
88
Data struct for the pre-configured file config, loaded at startup from the "<PackageName>PreConfig[-<...
Definition LootLockerFileConfig.h:44
bool enable_presence
Definition LootLockerFileConfig.h:70
FString api_key
Definition LootLockerFileConfig.h:48
bool log_outside_of_editor
Definition LootLockerFileConfig.h:60
FString game_version
Definition LootLockerFileConfig.h:54
bool enable_presence_auto_connect
Definition LootLockerFileConfig.h:73
bool allow_token_refresh
Definition LootLockerFileConfig.h:57
FString multi_user_session_mode
Enum name string: "Hotseat"|"SingleSession"|"ProfileSwitching".
Definition LootLockerFileConfig.h:83
FString log_level
Enum name string: "Error"|"Warning"|"Display"|"Verbose"|"VeryVerbose"|"NoLogging".
Definition LootLockerFileConfig.h:64
bool use_legacy_http_stack
Definition LootLockerFileConfig.h:86
bool enable_file_logging
Definition LootLockerFileConfig.h:67
bool enable_presence_in_editor
Definition LootLockerFileConfig.h:79
bool enable_presence_auto_disconnect_on_focus_change
Definition LootLockerFileConfig.h:76
FString domain_key
Definition LootLockerFileConfig.h:51