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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerLeaderboardRequest.h>


Public Member Functions | |
| FLootLockerServerUpdateLeaderboardRequest (const FString &InKey, const FString &InName, ELootLockerServerLeaderboardDirection InDirectionMethod, bool InEnableGameApiWrites, bool InOverwriteScoreOnSubmit) | |
| FLootLockerServerUpdateLeaderboardRequest () | |
Public Member Functions inherited from FLootLockerServerLeaderboardBaseRequest | |
| FLootLockerServerLeaderboardBaseRequest (const FString &InKey, const FString &InName, ELootLockerServerLeaderboardDirection InDirectionMethod, bool InEnableGameApiWrites, bool InOverwriteScoreOnSubmit) | |
| FLootLockerServerLeaderboardBaseRequest () | |
Additional Inherited Members | |
Data Fields inherited from FLootLockerServerLeaderboardBaseRequest | |
| FString | Key = "" |
| The unique key of the leaderboard. | |
| FString | Name = "" |
| The name of the leaderboard. | |
| ELootLockerServerLeaderboardDirection | Direction_method = ELootLockerServerLeaderboardDirection::ascending |
| The sort order of the leaderboard. | |
| bool | Enable_game_api_writes = false |
| Allow the game api to write to this leaderboard. | |
| bool | Overwrite_score_on_submit = false |
| Always overwrite existing scores for members on this leaderboard. | |
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inline |