#include <LootLockerServerLeaderboardRequest.h>
◆ FLootLockerServerLeaderboardBaseRequest() [1/2]
| FLootLockerServerLeaderboardBaseRequest::FLootLockerServerLeaderboardBaseRequest |
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const FString & |
InKey, |
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const FString & |
InName, |
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ELootLockerServerLeaderboardDirection |
InDirectionMethod, |
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bool |
InEnableGameApiWrites, |
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bool |
InOverwriteScoreOnSubmit |
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◆ FLootLockerServerLeaderboardBaseRequest() [2/2]
| FLootLockerServerLeaderboardBaseRequest::FLootLockerServerLeaderboardBaseRequest |
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inline |
◆ Direction_method
The sort order of the leaderboard.
◆ Enable_game_api_writes
| bool FLootLockerServerLeaderboardBaseRequest::Enable_game_api_writes = false |
Allow the game api to write to this leaderboard.
◆ Key
| FString FLootLockerServerLeaderboardBaseRequest::Key = "" |
The unique key of the leaderboard.
◆ Name
| FString FLootLockerServerLeaderboardBaseRequest::Name = "" |
The name of the leaderboard.
◆ Overwrite_score_on_submit
| bool FLootLockerServerLeaderboardBaseRequest::Overwrite_score_on_submit = false |
Always overwrite existing scores for members on this leaderboard.