5#include "CoreMinimal.h"
9#include "LootLockerServerTriggerRequest.generated.h"
22 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
28 bool Is_prestige = false;
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
45 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
50 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
71 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
76 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
92 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
97 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
102 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerInvokeTriggerResponseDelegate)(FLootLockerServerInvokeTriggerResponse)
Definition LootLockerServerTriggerRequest.h:113
Definition LootLockerServerTriggerRequest.h:121
ULootLockerServerTriggerRequest()
static FString InvokeTriggerForPlayer(FString TriggerName, int PlayerId, const FLootLockerServerInvokeTriggerResponseDelegate &OnCompletedRequest)
Definition LootLockerServerAssetRequest.h:468
Definition LootLockerServerTriggerRequest.h:66
Definition LootLockerServerTriggerRequest.h:86
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerTriggerRequest.h:56
Definition LootLockerServerTriggerRequest.h:17
Definition LootLockerServerTriggerRequest.h:39