LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerInvokeTriggerForPlayerRequest Struct Reference

#include <LootLockerServerTriggerRequest.h>

Data Fields

FString Name = ""
 The name of the trigger to invoke.
 
int Player_id = 0
 The player id of the player for whom to invoke the trigger.
 

Field Documentation

◆ Name

FString FLootLockerServerInvokeTriggerForPlayerRequest::Name = ""

The name of the trigger to invoke.

◆ Player_id

int FLootLockerServerInvokeTriggerForPlayerRequest::Player_id = 0

The player id of the player for whom to invoke the trigger.