3#include "CoreMinimal.h"
5#include "LootLockerServerFriendsRequest.generated.h"
14USTRUCT(BlueprintType, Category =
"LootLockerServer")
21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
32 FString Public_uid = "";
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
42 FString Accepted_at = "";
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
47 FString Created_at = "";
63USTRUCT(BlueprintType, Category = "LootLockerServer")
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerListFriendsResponseDelegate)(FLootLockerServerListFriendsResponse)
C++ response delegate for listing currencies.
Definition LootLockerServerFriendsRequest.h:86
Definition LootLockerServerFriendsRequest.h:96
ULootLockerServerFriendsRequest()
static FString ListFriends(const FString &PlayerULID, int Page, int PerPage, const FLootLockerServerListFriendsResponseDelegate &OnResponseCompleted)
Details about a particular friend.
Definition LootLockerServerFriendsRequest.h:16
Definition LootLockerServerFriendsRequest.h:65
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67