LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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LootLockerServerFriendsRequest.h
Go to the documentation of this file.
1#pragma once
2
3#include "CoreMinimal.h"
5#include "LootLockerServerFriendsRequest.generated.h"
6
7//==================================================
8// Data Type Definitions
9//==================================================
10
14USTRUCT(BlueprintType, Category = "LootLockerServer")
16{
17 GENERATED_BODY()
21 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
22 FString Player_id = "";
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
27 FString Name = "";
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
32 FString Public_uid = "";
36 //UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
37 //bool Online = false;
41 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
42 FString Accepted_at = "";
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
47 FString Created_at = "";
48};
49
50//==================================================
51// Request Definitions
52//==================================================
53
54// N/A
55
56//==================================================
57// Response Definitions
58//==================================================
59
63USTRUCT(BlueprintType, Category = "LootLockerServer")
65{
66 GENERATED_BODY()
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
71 TArray<FLootLockerServerFriend> Friends;
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
77};
78
79//==================================================
80// C++ Delegate Definitions
81//==================================================
82
87
88
89//==================================================
90// API Class Definition
91//==================================================
92
93
94UCLASS()
95class LOOTLOCKERSERVERSDK_API ULootLockerServerFriendsRequest : public UObject
96{
97 GENERATED_BODY()
98public:
100
101 static FString ListFriends(const FString& PlayerULID, int Page, int PerPage, const FLootLockerServerListFriendsResponseDelegate& OnResponseCompleted);
102};
void(* FLootLockerServerListFriendsResponseDelegate)(FLootLockerServerListFriendsResponse)
C++ response delegate for listing currencies.
Definition LootLockerServerFriendsRequest.h:86
Definition LootLockerServerFriendsRequest.h:96
static FString ListFriends(const FString &PlayerULID, int Page, int PerPage, const FLootLockerServerListFriendsResponseDelegate &OnResponseCompleted)
Details about a particular friend.
Definition LootLockerServerFriendsRequest.h:16
Pagination data for index based pagination This is used for methods that have a "count" and an "after...
Definition LootLockerServerResponse.h:131
Definition LootLockerServerFriendsRequest.h:65
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67