LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerFriend Struct Reference

Details about a particular friend. More...

#include <LootLockerServerFriendsRequest.h>

Data Fields

FString Player_id = ""
 The ulid of the player.
 
FString Name = ""
 The name (if any has been set) of the player.
 
FString Public_uid = ""
 The public uid of the player.
 
FString Accepted_at = ""
 The online status of the player.
 
FString Created_at = ""
 The creation date of the player.
 

Detailed Description

Details about a particular friend.

Field Documentation

◆ Accepted_at

FString FLootLockerServerFriend::Accepted_at = ""

The online status of the player.

The creation date of the player

◆ Created_at

FString FLootLockerServerFriend::Created_at = ""

The creation date of the player.

◆ Name

FString FLootLockerServerFriend::Name = ""

The name (if any has been set) of the player.

◆ Player_id

FString FLootLockerServerFriend::Player_id = ""

The ulid of the player.

◆ Public_uid

FString FLootLockerServerFriend::Public_uid = ""

The public uid of the player.