LootLocker Unity SDK 8.2.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerPlayerFileRevisionsResponse Class Reference

Response containing a list of revisions for a player file. More...

Inheritance diagram for LootLocker.Requests.LootLockerPlayerFileRevisionsResponse:
Collaboration diagram for LootLocker.Requests.LootLockerPlayerFileRevisionsResponse:

Properties

LootLockerPlayerFileContent[] revisions [get, set]
 The list of revisions.
 
LootLockerPlayerFileMetadata file [get, set]
 Metadata about the file.
 
string current_revision_id [get, set]
 The ULID of the current (active) revision.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Additional Inherited Members

- Public Member Functions inherited from LootLocker.LootLockerResponse
void ReportFailure (string userDescription, Action< LootLockerResponse > onComplete)
 Sends a report about a failed request to be viewable in the LootLocker dashboard.
 

Detailed Description

Response containing a list of revisions for a player file.