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LootLocker Unity SDK 8.2.0
Game backend SDK for Unity
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A single file revision with download URL and metadata. More...


Properties | |
| string | id [get, set] |
| The ULID of this revision. | |
| string | url [get, set] |
| The signed URL to download this revision. | |
| int | size [get, set] |
| The file size in bytes. | |
| DateTime | created_at [get, set] |
| When this revision was created. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Additional Inherited Members | |
Public Member Functions inherited from LootLocker.LootLockerResponse | |
| void | ReportFailure (string userDescription, Action< LootLockerResponse > onComplete) |
| Sends a report about a failed request to be viewable in the LootLocker dashboard. | |
A single file revision with download URL and metadata.