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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Error information returned when a LootLocker API call fails. More...
Public Member Functions | |
| override string | ToString () |
| An easy way of debugging LootLockerErrorData class, example: Debug.Log(onComplete.errorData);. | |
Properties | |
| string | code [get, set] |
| A descriptive code identifying the error. | |
| string | doc_url [get, set] |
| A link to further documentation on the error. | |
| string | request_id [get, set] |
| A unique identifier of the request to use in contact with support. | |
| string | trace_id [get, set] |
| A unique identifier for tracing the request through LootLocker systems, use this in contact with support. | |
| string | message [get, set] |
| If the request was not a success this property will hold any error messages. | |
| int? | retry_after_seconds = null [get, set] |
| If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying. | |
Error information returned when a LootLocker API call fails.
Contains error codes, messages, and debugging information for troubleshooting.
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An easy way of debugging LootLockerErrorData class, example: Debug.Log(onComplete.errorData);.