LootLocker Unity SDK 8.1.1
Game backend SDK for Unity
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LootLocker.Requests.LootLockerConnectionStateResponse Class Reference

Response for LootLocker.Requests.LootLockerSDKManager.CheckConnectionStatus. More...

Inheritance diagram for LootLocker.Requests.LootLockerConnectionStateResponse:
Collaboration diagram for LootLocker.Requests.LootLockerConnectionStateResponse:

Properties

LootLockerConnectionState State [get, set]
 The determined connection state for the player.
 
string ServerTime [get, set]
 The server timestamp returned by the ping.
 
LootLockerBanInfo BanDetails [get, set]
 Details about the active ban.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Property Documentation

◆ BanDetails

LootLockerBanInfo LootLocker.Requests.LootLockerConnectionStateResponse.BanDetails
getset

Details about the active ban.

Populated only when State is LootLockerConnectionState.Banned.

◆ ServerTime

string LootLocker.Requests.LootLockerConnectionStateResponse.ServerTime
getset

The server timestamp returned by the ping.

Populated only when State is LootLockerConnectionState.SignedInAndConnected.