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LootLocker Unity SDK 8.1.1
Game backend SDK for Unity
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Response for LootLocker.Requests.LootLockerSDKManager.CheckConnectionStatus. More...


Properties | |
| LootLockerConnectionState | State [get, set] |
| The determined connection state for the player. | |
| string | ServerTime [get, set] |
| The server timestamp returned by the ping. | |
| LootLockerBanInfo | BanDetails [get, set] |
| Details about the active ban. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
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getset |
Details about the active ban.
Populated only when State is LootLockerConnectionState.Banned.
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getset |
The server timestamp returned by the ping.
Populated only when State is LootLockerConnectionState.SignedInAndConnected.