LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Miscellaneous Utilities

Detailed Description

Helpers that don't fit neatly into a feature group.

Function Documentation

◆ GetGameInfo()

static void LootLocker.Requests.LootLockerSDKManager.GetGameInfo ( Action< LootLockerGameInfoResponse onComplete)
inlinestatic

Get meta information about the game.

Parameters
onCompleteonComplete Action for handling the response

◆ GetLastActivePlatform()

static LL_AuthPlatforms LootLocker.Requests.LootLockerSDKManager.GetLastActivePlatform ( string  forPlayerWithUlid = null)
inlinestatic

Get the Platform the user last used.

This can be used to know what login method to prompt.

Parameters
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.
Returns
The platform that was last used by the user

◆ Ping()

static void LootLocker.Requests.LootLockerSDKManager.Ping ( Action< LootLockerPingResponse >  onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Ping the server, contains information about the current time of the server.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerPingResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

Functions

static void LootLocker.Requests.LootLockerSDKManager.Ping (Action< LootLockerPingResponse > onComplete, string forPlayerWithUlid=null)
 Ping the server, contains information about the current time of the server.
 
static void LootLocker.Requests.LootLockerSDKManager.GetGameInfo (Action< LootLockerGameInfoResponse > onComplete)
 Get meta information about the game.
 
static LL_AuthPlatforms LootLocker.Requests.LootLockerSDKManager.GetLastActivePlatform (string forPlayerWithUlid=null)
 Get the Platform the user last used.