LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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FLootLockerSessionOptionals Struct Reference

Optional parameters that can be sent when starting a session. More...

#include <LootLockerSessionOptionals.h>

Public Member Functions

bool IsSet () const
 

Data Fields

FString Timezone = ""
 Timezone in IANA format.
 
FString Player_name = ""
 The name of the player (same as set by SetPlayerName).
 
bool Auto_create_profile = true
 Whether to automatically create a profile for the player if one does not exist.
 

Detailed Description

Optional parameters that can be sent when starting a session.

These are a collection of configuration options relating to the player whom the session is being started for.

Member Function Documentation

◆ IsSet()

bool FLootLockerSessionOptionals::IsSet ( ) const
inline

Field Documentation

◆ Auto_create_profile

bool FLootLockerSessionOptionals::Auto_create_profile = true

Whether to automatically create a profile for the player if one does not exist.

Defaults to true.

Set to false if you want to ensure that a profile is not created for the player if one does not exist. In this case, the session will fail with a 404 Player Not Found error if the player does not have a profile.

◆ Player_name

FString FLootLockerSessionOptionals::Player_name = ""

The name of the player (same as set by SetPlayerName).

If not supplied, will be left blank.

◆ Timezone

FString FLootLockerSessionOptionals::Timezone = ""

Timezone in IANA format.

If not supplied, will be set to UTC.