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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Optional parameters that can be sent when starting a session. More...
#include <LootLockerSessionOptionals.h>
Public Member Functions | |
| bool | IsSet () const |
Data Fields | |
| FString | Timezone = "" |
| Timezone in IANA format. | |
| FString | Player_name = "" |
| The name of the player (same as set by SetPlayerName). | |
| bool | Auto_create_profile = true |
| Whether to automatically create a profile for the player if one does not exist. | |
Optional parameters that can be sent when starting a session.
These are a collection of configuration options relating to the player whom the session is being started for.
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inline |
| bool FLootLockerSessionOptionals::Auto_create_profile = true |
Whether to automatically create a profile for the player if one does not exist.
Defaults to true.
Set to false if you want to ensure that a profile is not created for the player if one does not exist. In this case, the session will fail with a 404 Player Not Found error if the player does not have a profile.
| FString FLootLockerSessionOptionals::Player_name = "" |
The name of the player (same as set by SetPlayerName).
If not supplied, will be left blank.
| FString FLootLockerSessionOptionals::Timezone = "" |
Timezone in IANA format.
If not supplied, will be set to UTC.